Factsheet

Producer:
The Pixel Hunt / IKO
Based in Paris, France

Release date:
To be announced

Platforms:
Steam (PC/Mac)
Mobile (iOS/Android)

Website:

Regular Price:

TBA

Description

Inua is a mystical point and click adventure about three protagonists with intertwined fates, living decades apart in the Great North. Manipulate their minds and restore the original balance of life.

History

A Tale Inspired By Inuit Spirituality
10,000 years ago lived Nanurluk, the great polar bear. One day, driven by ambition and the desire to prove their superiority, three humans decided to attack her. After a long and dire hunt, they killed her, disrupting the balance between nature and mankind. Embody the spirit of Nanurluk in her quest to restore the natural cycle of the world. Influence Taïna, Peter and Simon, three characters separated by more than a century but whose destinies are mysteriously intertwined.

Take Control Of Time and Space
Explore the mysterious Canadian far north, navigate through time and interact with past events to modify the present. In this narrative game, you will have to untangle space and time to solve mind bending puzzles and guide the characters. Each level is made up of several scenes taking place in the same location, but at different times. As you move from scene to scene and from era to era, you will have to guide Taïna, Peter and Simon through the ages.

A story Of Myth and history
The original and supernatural scenario of Inua is based on a very real story: that of the Franklin Expedition, a British mission in the 19th century set to explore the then unknown Arctic. Shipwreck, illness, mutiny: by gathering clues, retrace the tragic journey of this expedition, whose fate is still largely unknown.

Features

  • A supernatural tale inspired by incredible historical facts.
  • An extraordinary story inspired by Inuit spirituality, based on extensive research with Inuit artists and supervised by an Inuit author
  • Original puzzles based on space and time manipulation
  • A game conceived by the creators of Bury Me, my Love and Vignettes, adapted from an original story by Nathalie Frassoni and Frédéric Bouvier, under the breathtaking artistic direction of Delphine Fourneau of the Klondike collective

Videos

Reveal Teaser YouTube

Gameplay Teaser #1 YouTube


Images

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logo
logo

Discord
Join our Discord server to learn more about the project! https:.

Twitter
@inuagame https:.


About the producers

ARTE
Founded in 1992, ARTE is a European public cultural television channel and a digital network focusing on creation and innovation. Over the past ten years, ARTE has co-produced a number of interactive creations such as the games Type:Rider, Homo Machina, Vectronom, The Wanderer: Frankenstein's Creature and Bury Me, My Love.

Our co-producers
IKO is a Paris based independant production company founded in 2010, which produces web documentaries, fiction short films, video games, web-series and VR experiences. IKO was founded and is still today represented by Igal Kohen, member of the Atelier Network, alumni of the Atelier Ludwigsburg-Paris, a French - German program for young European producers by the Fémis and the Filmakademie Baden-Württemberg schools.

The Pixel Hunt imagines and makes reality-inspired games. We work for clients such as public broadcasters or TV production companies, and we also have independent projects. The Pixel Hunt was founded in 2009 by Florent Maurin, a former journalist.

More information
More information on ARTE, our logo & relevant media are available here.


Inua - A story in ice and time Credits

Igal Kohen / IKO
Delegate Producer

Florent Maurin / The Pixel Hunt
Delegate producer

Armel Gibson
Lead Developer, Game Designer

Delphine Fourneau
Artistic Director, 2D/3D Artist

Garreth Owen
Narrative Design, Dialogues

Nathalie Frasson / Frédéric Bouvier
Story

Thomassie Mangiok
Writer (tale)

Nadège Carlier
Project Manager

Antoine Fournier
Project Manager

Swann Ménage
Sound Designer

Alban Vilaseca
https://fr.linkedin.com/in/albanvilaseca

Etienne Pov
Shader Artist

Julio Quiroz
Unity Developer

Jonatan Van Hove
Unity Developer

Abel Kohen
Animateur Cinematiques

Maurane Cugny
Voice casting

Sybil Collas
Narrative Design

Monica Ittusardjuat
Editorial Consultant

Sarah Gonidec
Trailer editing

Mathieu "Platypus_Funk" Sikorski / XPloading
Playtests

Tanya Tagaq
Music

Billy Gauthier
Inuit consulting

in co-production with ARTE France
Publisher and co-producer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks